Witchcanery

Witchcanery
sku: COM9780978334406NEW
ACCORDING TO OUR RECORDS THIS PRODUCT IS NOT AVAILABLE NOW
$32.24
Shipping from: Canada
   Description
At the age of 312, Shelley Kesinkowsky is a relatively young, modern-day witch. And she has internet access. Nowadays, when she gets messages from witch headquarters, it comes via email, much neater than the old method of being dropped on the doorstep by a raven. You don't have to clean up computer droppings. However, on the day that Shelley is deeply depressed by the anniversary of her beloved adopted son Brad's death, she is roused out of her blues by not one, not two, but three emails, only one of which is junk mail. The other two are from the powers that be in her life--the Witches' Sabben and the Grand Council of Wizards, and each of these powerful bodies want her to do something different. What's a witch to do? The Sabben wants Shelley to close up shop in Iowa and move to Montana for some environmental applications. At the same time, apparently, Planet Earth is in deep trouble from the golem legionnaires of Mother Earth herself, who has blown her top over the sloppy environmental practices of Earth's humans. Thus, Shelley's special golem-creating ability becomes a high-ticket commodity. The Grand Council of Wizards orders Shelley to build a special golem that will mysteriously keep Earth alive, at least until they can think up an alternative plan. A witch doesn't get a few centuries under her belt without gaining some smarts along the way, and Shelley opts to follow the all-powerful Grand Council's orders. As if that's not enough for her to deal with, the Council teams Shelley up with her wizardly nemesis, Jason. Unknown to the young witch, however, is the deadly card the wizard has up his sleeve, should Shelley's golem fail the task.
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